Thursday, August 27, 2009

Everything Must Come To An End

Tonight marks the end of the best summer of my life. I have been to Zurich, El Salvador, Maui, and have truly loved them all. However, tomorrow is the first day of my senior year of high school...except I have been at school every day for the past week for water polo and big cat / little catprogram. Dont you hate being at school everyday the week before school starts? Hope all of you have a very succesfull school year.

Tuesday, August 25, 2009

The SI Pool: Character Building

I have caught the SI pool version of the black lung. This place might not look harmful, but believe me, the air inside of the pool is thick, dence, humid, and clogs up your throat...my cough sounds like a fog horn.

25 hours inside of this place a week will destroy your health. It truly is asthma inducing...and I wouldn't have it any other way. :)

Monday, August 24, 2009

Art In Videogames

Definitions of art on the Web:

  • the products of human creativity; works of art collectively; "an art exhibition"; "a fine collection of art"
  • the creation of beautiful or significant things; "art does not need to be innovative to be good"; "I was never any good at art"; "he said that architecture is the art of wasting space beautifully"
  • a superior skill that you can learn by study and practice and observation; "the art of conversation"; "it's quite an art"
This is a post I have wanted to write for quite some time, and with the recent announcment that development on Beyond Good and Evil 2 is on hold, I thought this would be an appropriate time as any. So to get down to the topic I feel like videogames can be in art in the same way that film and music are. Now thats not saying that every game that comes out is art, the vast majority are not, but a select few definetly are. I would count Shadow of the Colossus as art, but definetly not Wii Sports, even though I enjoyed both of them. This definition is highly comparabale to movies as The Godfther is obviouly art, but Transformers 2 is clearly not. Now if you asked me what the distinction is, one would quickly respond one is good and the other is not. However I beleive that is wrong. I personally think that art has to have a message and meaning. A product can be fun and well developed, but that doesn't automatically make it art. The game has to be able to leave an impression on the player that goes beyond just the basic gameplay mechanics. It has to be able to impact a greater meaning that is compleatly relevent outside of the context of the game. I hope this makes sence and I hope to hearing your opinions on the topic.

Opinion: The Complex Question

This is a piece written by Christrian Nutt of Gamasutra in reguards to the controversy surrounding Shadow Complex. It is a very interesting read, and I hope to hear your responses to the article. I would personally never support anything for OSC. Here is the article.



A discussion erupted on popular gaming forum NeoGAF late yesterday morning. A user named Coins posed the simple-sounding question, "Should we boycott Shadow Complex?"

The question sounds simple, but the issues behind it are complicated. It's salient because the game is derived from the fiction of Orson Scott Card, and Orson Scott Card is a political campaigner against gay rights.

Card sits on the board of directors of the National Organization for Marriage, an organization "founded in 2007 in response to the growing need for an organized opposition to same-sex marriage in state legislatures," according to its website. When you visit the site, a pop-up ad appears which contains a video defending ex-Miss California Carrie Prejean, who lost her crown amidst controversy about her opinions on the topic.

Everybody knows that same-sex marriage is one of the most politically-charged issues of the day. Proposition 8's passage last November was a defining moment in the SSM fight; the battle has only intensified as victories for both sides of the argument continue to unfold across the country.

Before I continue with the piece, I should up-front say two things. The first is: I'm gay. The second is: the purpose of this piece is not to advance the SSM cause. While I feel passionately about the issue -- it's a matter of public record on my personal blog, Twitter, and Facebook, which are all read by members of the industry -- it has nothing to do with "The Art & Business of Making Games", which is Gamasutra's mission and motto.

What does, however, is an examination of a boycott of a game, arising because some members of the gaming community feel strongly that one of the creative talents behind it is too strongly linked to a political cause.

When
Shadow Complex was announced, I personally was torn. I'd already long since made the conscious decision to not support Orson Scott Card directly with my money. I also would like nothing more than to play a new game developed in the vein of some of my personal favorites --Castlevania: Symphony of the Night and Super Metroid, the game's two biggest influences. I didn't have to hem and haw very much, however, as Chair Entertainment sent me a download code for the game.

Not everyone is so lucky, however.

GayGamer offers up an interesting suggestion toward compromise in
its thoughtful analysis of the issue: buy the game, and donate to a gay-positive charity to offset any profits that might funnel to Card. While Card established the universe, along with Chair, that the game resides in, he didn't work directly on the title. Dialogue was handled by Peter David, a comic book writer who GayGamer describes as "straight but extremely gay-friendly."

Games are made by teams of individuals, and the scope of their contributions can widely vary. This is where things get murky for the politically-minded gamer. Boycotting Card's books is a simple and easy decision. But Card isn't nearly as in control of, nor benefiting as much from
Shadow Complex. Further, the politics of the rest of the development team are not a matter of public record.

The issue became even more complicated for me, personally, yesterday. Prior to my discovery of the brewing controversy, I spent an hour speaking to Chair's creative director, Donald Mustard, and his wife and PR rep Laura about
Shadow Complex.

Over coffee, toast, and fruit, we chatted about the couple's upcoming vacation to Paris -- which they can finally take now that
Shadow Complex has shipped. I made suggestions on what to do in the city and talked about my desire to return there with someone special for a romantic getaway. I also mentioned that I'm going to see my boyfriend, who lives in Michigan, over Labor Day weekend.

The Mustards were warm and open throughout the conversation, and Donald and I bonded over our shared love of
Super Metroid and Symphony of the Night, in an interview I'm extremely excited to share with Gamasutra's readership in the near future. After the interview, I walked back to the Gamastura offices, sat down at my desk, and signed on to AIM -- only to find out that something was brewing with Shadow Complex on NeoGAF.

What Actually Bothers Me...

What's most striking to me is the naivete of the discussion on NeoGAF, at least early on. The thread was locked by moderator duckroll eight minutes after its creation, with the message, "The world was not created by Orson Scott Card, it was created by Chair Entertainment. He is simply the author they are working with to create novels set in that world. Please do better research before starting stupid threads like this in future."

Duckroll reopened the thread 11 minutes later after conferring with another mod. He later said, "I hope that what we generate here is actual discussion that is meaningful."

That didn't happen quickly.

What bothers me is not that so many users are going to purchase
Shadow Complex. What bothers me most is not, as you might assume, that some gamers who understand the issue will decide to buy the game to show support for Card, either as an artist whose work they enjoy or even as a political figure whose views they respect. To argue against that would be childish; that's their right.

No, what bothers me is people who suggest that it's a non-issue because the topic of discussion is a game. "Holy crap, it's just a game,"
says user intheinbetween. "Don't judge a picture by its painter," suggests Lagunamov. "Remember back when we were kids and we just enjoyed games?"asks Wizman23.

Yes, I do. But we are not kids anymore. I'm of the NES generation. Born in 1977, the same year as the Atari 2600, I was 10 for the release of
Metroid, 16 for the release of Super Metroid, and 20 for the release of Symphony of the Night, the touchstone games that inspired Shadow Complex. I was 32 on the day it became available for download on Xbox Live Arcade, and my life, it's safe to say, has changed drastically. I can't approach things the way I did as a child. That's not me being self-righteous; I mean that I literally cannot do this.

Again, the crux of what I'm getting at is not that
Shadow Complex should be boycotted. I leave that for you to determine. What I am attempting to examine is that there is a fundamental distinction between those who hold views and those who are board members of organizations that operate political action committees with specific agendas; authors who write essays espousing political viewpoints. That may be the relevant distinction.

Card has made waves with
quotes like, "Regardless of law, marriage has only one definition, and any government that attempts to change it is my mortal enemy. I will act to destroy that government and bring it down." That is the kind of writing that can push a lot of people's buttons for more than one reason.

And what I am wondering is -- as we age, as an audience, and as creators, and as we begin to understand the world more fully and hold views which have deep seated meaning to us, does that fundamentally affect our relationship to the medium? This is almost entirely new territory for games.

The Case Against Sugiyama

But it's not entirely new. Though it's so far very rare, there's another, similar controversy.
Koichi Sugiyama, the composer of the music in all nine of the primary installments of the Dragon Questseries, has his own political agenda. That this series is generally regarded as the most popular franchise in the Japanese market -- the latest title, Dragon Quest IX, has sold 3.64 million copies in four weeks makes it even more interesting.

Sugiyama is a right wing Japanese nationalist who denies the
Rape of Nanking. He's not shy about it, either; he was a signatory to an ad run in the Washington Post called "The Facts," which publicly denies the generally accepted historical record. "Where the Nanking 'Massacre' and the comfort women are concerned, the facts are on our side," says the advert.

Obviously, Sugiyama's position isn't doing a hell of a lot to hurt the sales of
Dragon Quest in the game's home territory. Most gamers are likely unaware or unconcerned that the series' composer holds these views; the games themselves, in fact, have extremely lighthearted and humanistic tales in which cities are much more likely to be bespelled by mysterious magic than sacked by desperate soldiers.

At least one user on NeoGAF has made the
Dragon Quest connection and made a decision based on it. Josh7289 says, "I personally boycott the Dragon Quest series because the composer, Koichi Sugiyama, denies the Japanese Empire's guilt in the Nanking Massacre, and he publicly advertises/advocates his position."

The Whole Foods Controversy

The situation with
Shadow Complex mirrors another, much larger controversy taking place right now. John Mackey, the CEO of the supermarket chain Whole Foods recently penned an op-ed for the Washington Post coming out against Obamacare.

Until that moment, I think most people had an unconsidered assumption that Whole Foods was a liberal organization -- because it sells bulk grain, tofu burgers, and organic spinach. This is, in a word, naive. Business is done by businessmen; Whole Foods is successful because it caters to a lucrative market niche, not because it espouses an ideology. While the company does carry different products than many more typical supermarket chains, presuming a politically liberal ideology on the part of the company on an unrelated issue was, obviously, a mistake -- but it's one many made.

On
political blog, The Daily Dish, a reader nails it on the head: "Are Mac users afficianadoes [sic] solely because of the software platform? Do Whole Foods shoppers patronize the chain solely because they like organic fruits? They're lifestyle brands; they connote status and priorities."

But while I can both recognize that and still call Whole Foods boycotters naive for assuming the company was any more liberal than Wal-Mart -- which incidentally
pulled its ads from Glenn Beck's program on Fox News this week, making it look more liberal than Whole Foods, when you take the narrow view -- there's a relevant distinction here.

Whole Foods sells organic vegetables. Whole Foods arguably sells a lifestyle to Prius-owning suburbanites. Whole Foods has, however, a limited capacity for advancing an ideology directly to its customers -- it's limited to marketing materials and product selection.

A game, however, absolutely has that capacity.

Shadow Complex, by all accounts, has a rich narrative. That story is based on the work of Orson Scott Card, who set out the foundations of the universe in his 2006 novel Empire. According to Wikipedia, Empire's plot is set in motion when "A radical leftist army calling itself the Progressive Restoration takes over New York City and declares itself the rightful government of the United States."

I'll let you read the "Literary significance and reception" section of the Wikipedia article if you like. The short version is that it makes the book sound pretty right-wing. That's the funny thing about narrative art; it can and does easily espouse ideologies.

When it comes to
Shadow Complex itself, NeoGAF poster Stumpokapow says, "if your objection is going to be based on in-game content, you're in the clear." Though I've not gotten far enough in the game yet to have my own take on its narrative ideology, signs from those who have point to Peter David and/or Chair showing restraint on the political overtones. One friend told me "it subverts the Empire universe severely," which is a funny twist on the whole controversy, if true.

I feel strongly about this medium, no matter how boneheaded the content can be -- and games like
Killzone 2 can be pretty dopey, at least as far as I played it. Not everybody in the audience cares about this; hell, not everybody making games cares about this. Whether you do or not, games are maturing and changing in meaningful ways.

I remember that Ulf Andersson, on his press tour for
Wanted: Weapons of Fate, honestly described the film the game was based on as "cool." I would describe it as vapid. But the medium of film is not devalued by Wanted. The medium of games is intrinsically capable of the heights of meaning and emotion that film is; our discourse must rise to that level as well.

And that's why it's acceptable to talk about this. That's why it's okay to skip buying
Dragon Quest IXor Shadow Complex. If we can have meaningful political discussion in other media, we can have it in games. And even if Shadow Complex itself doesn't espouse views about same-sex marriage, in some way the product funds Orson Scott Card. He may be best-known and loved as the author behind Ender's Game, but he's also a political activist. He has become fair game.

Coda

I don't know what Donald Mustard or any of the people at Chair who worked hard on
Shadow Complex think about same sex marriage. And even beyond that, I don't know what ballot measures they support or reject.

I do know that when I was done talking to Mustard this morning, over an hour after I had initially mentioned it, he wished me well in my long distance relationship with my boyfriend in Michigan. "It worked for us," he said, referring to himself and his wife Laura. For the first two years of their relationship, she lived in New York and he in Utah, he explained to me. As I shook Mustard's hand, wished him well, and thought about how much I wanted to get home and play
Shadow Complex, no political thoughts were in my mind. That human connection -- that warmth -- means more to me than any political position.

Or I like to think it does. As with anyone else, my desire to make a life for myself in this world absolutely irretrievably informs my political positions. Same-sex marriage, then, is a crucial part of my own personal viewpoint. And that's the distinction that we're now facing. Are we "just gamers", or are we adults? The NES generation has grown up. Games have come a long way. We can now tell stories; we can now make statements. And it's not just the developers who have that power.

Note: Chair Entertainment, Epic Games, and Microsoft representatives were all contacted for comment prior to publishing this story but none had responded by press time.

Image of destroyed copy of Gears of War 2 comes from NeoGAF user
NinjaFusion, who says, "Sorry epic, but i cannot buy your products while you make this man rich... after this i will not send these game out to create potentially a new fan that he could profit from."

Sunday, August 23, 2009

My Photography

Please vote for my work in this black and white contest.

Anvil

This is a copied post from Jeff Green's Greenspeak Blog. It is a truly great blog and I wholeheartedly recommend that all of you read it. I just recently saw Anvil: The Story of Anvil, and it is an amazing rock documentary. Check out Jeff's post (Because his post says essentially everything I wanted to talk about, and I didnt see a point in re-writing essentially the same material.)

I have seen many rock documentaries over the years. Some are okay, some are great (like "Dig"), and some are amazing. Into that latter category I would put, off the top of my head, "Stop Making Sense," "Don't Look Back", and, though it is entirely fictional "This is Spinal Tap." But I now have to add "Anvil: The Story of Anvil", which isn't just a great rock and roll movie, it's a great movie period--one of the finest documentaries I've ever seen and easily one of the best movies I've seen in the past year. Chronicling the sad fate of 80s Canadian heavy metal band Anvil--a band that I, like most people, probably never heard of---it is truly the "real life Spinal Tap", as others have noted: An un-ironic, true-life tale of a bunch of guys now in their 50s trying to cling on to and recapture their brief fling with rock-and-roll glory. It doesn't matter if you don't like this kind of music, or rock documentaries in general. The beauty of this movie (along with the Spinal Tapian moments of unintentional humor) is the human story: The meditation on aging and ambition and doing what you are passionate about in life--and what happens when things don't entirely go your way. It's inspiring in the most humble and innocent way. For every moment that you may feel, "Wow, these guys are a bit ridiculous and sad," there are two more that will have you cheering them on, or at least admiring them for being so devoted to their passion, and to each other. It's a love story, really, and it's an incredible one. Do yourself a favor and rent it.

Here is the trailer:

Freshman Orientation

Today I acted as a tour guide for the freshman orientation at my high school. I am entering my senior year, and let me just say that high school goes really quickly. I can vividly remember my own freshman orientation, easily recalling all the fear I experienced that day. I was immensly freightened, trying to seek out friends, yet still trying to act like I wasent about to lose my shit. As I gave the tour today It was refreshing to visually see all these feelings present in the freshman, not because I enjoy seeing them in pain, but because despite all the bullhit that comes entangled with high school, it is nice to see that ever kid gets nervouse in the shadow of something new and mysterious. If any freshman at SI are reading this let me just say that I hated my freshman year. I felt awkward, alone, and ashamed of my nerdy hobbies and interests, yet I continued to seek exceptance in groups that obviously werent interested in being my firends. But the lesson I learned from this is stick with it. It took me almost a year to find my good core group of friends. I swim and played waterpolo, so I became very close friends to those guys, and to my suprise most of them were into the same things I was into. We have had deep lunch conversations about Star Wars, videogames, music, films, and these monologues have been some of the highlights of my high school life. So my lesson to all the freshman out there:
1. Be Social - Go out and find people who have similar interests to yours.
2. Be Open Minded - You will be suprised my the amount of people you share interests with. At first I would never have thought that people on my schools water polo and swim teams would be into the same things I were, but some of them turned out to be very intelligent people well versed in nerd topics, who just happened to also love water polo and swimming.

My high school experience has had ups (friends) and downs (freshman year), but as I enter my senior year I will be very sad to see it end.

Blank Tapes

Last Thursday (August 20th) I saw the Blanktapes at the Rickshaw Stop in San Francisco, and it was incredible. The Rickshaw Stop is a cool little club in San Francisco with a really intimate and hip vibe, and is a great place to see concerts. However the real star of the show were the Blanktapes. I went to the show on a firends recomendation, never really hearing their music before and they blew me away. They are a cool little indie folk rock band this is reminisent of Todd Snyder meets Grizzly Bear. If you are in to indie music definetly give them a listen, and if you are in San Francisco give the Rickshaw Stop a visit.